Welcome to my attempt to show how you can write a Real Time Strategy (RTS) engine using DirectX and .NET 2.0. I'm going to use the XNA Express Framework.
This is essentially a tutorial site, there are already several existing Open Source .NET RTS engines and if you want a complete game system you would be better off starting with one of them.On the other hand if you want to learn a little bit about games, DirectX and RTSs then this may be the place for you. No promises!
You can link to the various tutorials / steps involved from the left hand navigation menu.
The tutorials and steps are based on the key aspects in any design, I'm not being anywhere near as rigorous as I would be if I were doing this commercially, but hopefully all the key elements will be covered.
I did start this by using Managed DirectX (MDX) 1.1. However, this has gone the way of the dodo and Microsoft now offer the hobbyist/student XNA Game Studio Express. This is an excellent basis for us to use and integrates with a version of Softimage/Modtool for modelling and texture creation. And you can run your application on an xbox360. I suspect we'll not get that far but still pretty cool.
Onto first discussion page. 1. Game Design