Machines - Aggressive Unit Stopping Power

Using the basic grunt as the unit of measurement, for most anyway, I have had to use larger units of measurments for some.

Table showing stopping power i.e. if all guns fire at same time and all hit target. The manual refers to average damage over time (which is where the different breeds of knights start to balance up). So using this you could alter your tactics for large stopping power rather than better average damage....well in principle anyway. Not sure about in practise...

Grunt with Electic Charge
Flamer Grunt
Heavy Grunt
Reaper 2
Reaper 2
Reaper 3
Reaper 3
Knight 3
Knight 3
Knight 4
Knight 4
Knight 5
Knight 5
George (Missiles)
George (Punch)
Administrator 2/3
Administrator 2/3
Administrator 4
Administrator 4
Administrator 5
Administrator 5
Wasp
Wasp
Bee
Flame ME
AutoCannon ME
Pulse Rifle ME
SSM ME
SAM ME
Large Missiles ME
Nuke
Ion-Cannon